
Project Technical Lead
Java is a popular programming language used to develop complex applications. One of the most common problems with Java programs is high memory consumption, which can lead to performance problems and even application crashes in extreme cases. Whether you’re a Java developer or a Java developer senior, you know that it’s important to use Java memory saving techniques to optimize your Java code and reduce memory consumption wherever possible. In this article, we will go through some of the best practices and Java memory saving tips.
The choice of an appropriate data structure has a significant impact on the efficiency and speed of Java programming. For example, choosing LinkedList over ArrayList can be advantageous if you frequently add or remove items from a list, because it has constant time complexity for these operations, as opposed to the linear time complexity of ArrayList.
HashMap, TreeSet, and PriorityQueue are some other effective data structures to use in your programs depending on the situation. By taking advantage of these data structures, you can improve the overall performance of your Java code.
Methods should not be too long and should aim to perform a single function. This is not only better for maintenance, but also for performance, since the method is loaded into stack memory when the class is loaded and the method is called. If methods are large and contain too many statements, they will consume more memory and CPU cycles during execution. Therefore, try to break long methods into smaller logical units.
Constantly creating objects in Java can consume a lot of memory and slow down your code because allocated and unused memory needs to be recycled. Whenever possible, try to reuse existing things rather than create new ones. One technique for doing this is pooling, which involves maintaining a set of reusable objects that can be borrowed and returned as needed.
As an alternative to repeatedly creating new objects, you can use the Flyweight design pattern, for example.
Flyweight is a design pattern that is used to share objects and reduce memory consumption. In this example, you can reuse the same key object instead of creating a new one when retrieving a value from the list. This allows you to save memory by reducing the number of objects created.
String is an immutable class in Java, and an object created with String cannot be reused. Look at the following line of code:
In this example, you need to concatenate several strings into one. The problem is that Java first creates a String object for each string and then concatenates them. To avoid this, you can use StringBuilder to concatenate text strings.
Using primitive types is preferable to using objects because primitive type data is stored in stack memory and objects are stored in heap memory. And simply accessing data in stack memory is much faster than accessing data in the heap.
Autoboxing is the automatic conversion of primitive types into their corresponding wrapper objects. Avoiding unnecessary autoboxing, however, can result in unnecessary object creation and excess memory costs. Instead, you can use the valueOf() method of the Integer object to avoid autoboxing and reuse existing objects.
We know that the BigDecimal class provides high precision for calculations with decimal numbers. However, excessive use of these objects drastically limits performance, especially when used in cycles. BigDecimal uses a lot of memory to perform calculations compared to long and double types. If precision is not the main criterion, or if you are sure that the range of the calculated value will not exceed long or double, you can avoid using BigDecimal and instead use long or double with proper pretyping.
Instead of initializing the list of objects when the class is loaded, you can use the delayed object initialization. This means that object initialization (and therefore memory allocation) is delayed until it is needed. This way we can save memory by avoiding the creation of unnecessary objects.
Instead of using an ArrayList collection, you can use a simple array if you know the number of elements in advance. This can save memory by avoiding the cost of dynamically zooming in and out and other methods needed to initialize the collection.
Always try to reuse created objects, and don’t create new ones unnecessarily unless you have to.
In this example, instead of creating a new ArrayList for each iteration of the loop, you can reuse the same object by clearing it after each use. This way you can save memory by reducing the number of objects created.
The intern() method is a method of the String class that returns a canonical representation of the string. Using intern(), you can ensure that only one instance of a string is created, even if the same string is created multiple times. This way you can save memory by reducing the number of strings created.
Using these memory-saving techniques, you can optimize your Java code to be more efficient and consume less memory.
However, it is important to remember that memory optimization should not come at the expense of readability or code sustainability. Developers should carefully consider the trade-offs between memory consumption and code quality to ensure that their applications are performant and reliable.
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