
Java programmer expert
In this fourth part of our popular series, we continue to look at frequently asked questions that may arise during the first round of interviews for the position of Junior Java Developer. If you haven’t read the previous instalments, you can find them here:
A static method in Java is a method that belongs to a class rather than to a particular instance of that class. This means that we can call static methods directly from a class without having to create an object of that class.
The main differences between static methods and classical methods are:
Because static methods do not operate on class instance attributes, we should be aware that:
– a static method cannot directly refer to an instance attribute,
– a static method cannot directly call an instance method,
– derived class cannot override static methods,
– in static methods we cannot use the keywords this and super.
Static methods are used when the method does not need to change the state of the object or does not use instance variables. They are also used when we want to implement a method without creating an instance. So it is most often used in helper methods.
A final method is the name given to a method that cannot be overridden in derived classes. In this way, we achieve the prohibition of changing the implementation of this method.
The main differences between final methods and classical methods are:
The use of final methods is useful when we are designing a class and want to ensure that a particular finished method cannot be modified further. The standard Java libraries are full of methods marked as final.
Singleton is a class design pattern that ensures that only one instance of a given class exists, and provides external access to that instance. The goal of this design pattern is to prevent multiple instances of a class from being created, and to ensure that all references to that class point to a single existing instance.
The main properties of the Singleton class are:
The Singleton design pattern is useful when we need to ensure that only one instance of a class exists throughout the program environment, for example, when working with shared resources, database connections, or objects containing global settings.
In Java, there is no directly equivalent concept of a destructor as in some other languages such as C++. In Java, the garbage collector takes care of automatically freeing memory, so there is no need to explicitly define destructors.
When creating objects in Java, there is no need to think about freeing or destroying memory. When an object becomes unusable and its reference is lost, the garbage collector automatically detects such unused objects and frees the memory they occupy.
In Java, it is possible to implement a finalize() method that is called just before an object is removed from memory by the garbage collector. However, this method is not the same as the destructor in other languages and has limited impact on memory management and resource deallocation. The use of finalize() is not recommended as it can have unpredictable behaviour.
Exception handling is a concept that allows developers to handle and manage exceptional situations or errors that may occur during the execution of a program. Exceptions can be caused by a variety of factors, such as incorrect input, file system problems, or inconsistent program behaviour.
The main exception handling blocks are used to catch and handle exceptions. We recognize the following:
Throwing exceptions: Exceptions can be thrown explicitly using the throw statement. This statement is used to indicate that an exception has occurred.
Exception handling is an important part of ensuring that the program does not crash unexpectedly and provides information about any errors that may have occurred.
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